Witness this Blender Internal oddity.
I’d like to be able to affect the cloud layer/object with compositing effects. However, the cloud renderlayer has part of the orange sphere’s image coming through (where it overlaps in transparency) and part of the green sphere’s specularity at the back coming through.
Can anyone help me find a way to separate these influences out of the cloud renderlayer?
Cheers. Blend file attached.
https://dl.dropboxusercontent.com/u/13900881/transparencyLayersTest.blend