Are there any possible reasons I can be having this issue? I have some dynamic physics objects that have a steering (follow) logic brick that works fine without facing enabled, but when I enable facing the object’s velocity drops, and it will decide to cancel following before it reaches half the distance to the object.
I have already tried/debugged:
all steering modes (flee/path following), all directions of facing (x,y,z, etc), near sensors are functional as normal, object origins are centered as they should be, boundary boxes fit the object as they should.