cool project. some common types of textures people need are tiles, bricks, concrete, gravel, textiles, peeling paint, wood, scratches, rust, rock, leaf, reptile skin, boards, roofing, wallpaper, stucco, blood spatter, grime maps, cracked earth, human skin, and fish scales.
(edit) fence, building facade, rubble, metal, dirt, leather, road signs
hi cpetry,if you are interested you can make a brick and tile generator - with supplied multiple single brick images the generator varies HSV and makes a seamless brick/tile wall pattern -you can add herringbone,random stone masonry patterns also.e.g. software http://www.bricksntiles.com/
For now I think it’s nice without any photos or other pictures, so you don’t have to search some good ones.
Perhaps I could add that after I’m done with the procedural stuff. But thanks for the good idea!
Textile would be more useful with a few simple pattern defaults. The patterns you have are very distinctive and unique, so wouldn’t be useful for texturing a plain piece of cloth for instance. Very cool tool though. Well done. I’ll have to keep an eye on this.
Well yeah, that wouldn’t be too difficult.
But then there would be too many settings, buttons, views and stuff. :rolleyes:
Also, If someone only wants to create a texture and doesn’t need a normal map (and vice versa) there would be too much overload.
If I had created an application for download, I probably would have merged them. Not on webpages though. :yes: