New Animation System Demo using BGE

This system is designed to be a demonstator of a technique I would like to see in blender,

moving these object, and then hitting play, means that you change the walk cycle,

the objects can be parented to other items, or moved via scripting.


what does this mean?

animations that can be played, no matter what animation state the actor is in,

or a dynamically altered walk cycle or a reloading animation that plays no matter where your gun/ magazine is,

Demo 1
(press p to play in BGE)

Can someone create a version of this for the 3d animation side of blender?

Attachments

BPRNewAnimationSystem.blend (501 KB)

here is the same system, with a target moved by moving the mouse

press P, move mouse

Attachments

BPRNewAnimationSystemDynamicTarget.blend (504 KB)

No comments?
I dont think people understand, or if they do I would like some feedback.

It can make with blender but the instruction is put in to here.Because many people do not how to operate this animation.Otherwise you can edit the video.

No comments?
I dont think people understand, or if they do I would like some feedback.

so to better explain the idea,

one can use a series of empties, with a property time as animation keyframes,

these SpaceFrames, can the be parented, or animated themselves,

this is working in the game engine, could some one whip up one for animating in the Viewport, that would be intresting.