Glossy shader problem

I’m modeling a faucet and I’m having a problem with the material when I render a image pressing F12.


As you can see in the picture above, the left viewport is set up in render mode so I can see in real time how the material is looking. In the right side you can see the rendered image (using F12). As you can see, the faucet reflections in real time render mode are OK, but in the rendered image are awful.

Here you can see the material. It is very simple.


I tried modifying the lamp (it’s a point type lamp) position and its strengh value, the camera angle/position, setting differents values for the roughness, adding samples to the render doesn’t solve the problem. Normals orientation are OK. There are not any plane or mesh with emission shader.

Any help? Thank you.

Nothing wrong with your material. You have Cylinder.001 turned off in the viewport but turned on for rendering.

OMG…It was the more stupid fail in my “blender life” :no: Anyway…I’m not sure why that cylinder is there (I think I duplicated it and I didn’t notice it). Thank you, problem is solved :o