Does anyone know if there is a way, or an equivalent, in Blender to using Edit Mode as a modifier in the modifier stack to allow layered modeling?
In MAX, much like Blender, there is a Modifier stack. This is wonderful in both programs as it allows one to reorganize, add, or take away modifiers non-destructively.
However, one of the (few…very few) things that keeps me from completely disconnecting my head from 3dsMax is, besides the greater number modifiers and the existence of a widget(gizmo) to interactively determine the orientation and scale of how some modifiers are applied…is the Edit Mesh / Edit Poly / Edit Patch / Edit XXX Modifier.
In effect, this modifier is EXACTLY the same as tabbing into Edit Mode in Blender. However, because it is a Modifier and is placed into the Modifier stack, it essentially allows LAYERED and non-destructive modeling.
AFAIK, there are some workarounds in Blender, like using shape-keys for non-destructive and layered modeling…but it seems like it would provide so much more flexibility if Edit Mode was itself a modifier, and pressing Tab simply accessed the Edit Mode modifier at the top of the stack, and like, if xyz-Tab would automatically add a new Edit Mode modifier to the top of the stack, in effect starting a new layer of modeling.
Does anyone know if something like this exists, could be created, or if there is an effective workaround other than shapekeys?