I’m trying a simple example from the API documentation and it’s crashing Blender as soon as I run the script. It crashes on the constraints.createConstraint call. Does anyone else have the same problem?
from bge import logic
from bge import constraints
# get object list
objects = logic.getCurrentScene().objects
# get object named Object1 and Object 2
object_1 = objects["Cube1"]
object_2 = objects["Cube2"]
# want to use Edge constraint type
constraint_type = 2
# get Object1 and Object2 physics IDs
physics_id_1 = object_1.getPhysicsId()
physics_id_2 = object_2.getPhysicsId()
# Use bottom right edge of Object1 for hinge position
edge_position_x = 1.0
edge_position_y = 0.0
edge_position_z = -1.0
# use Object1 y axis for angle to point hinge
edge_angle_x = 0.0
edge_angle_y = 1.0
edge_angle_z = 0.0
# create an edge constraint
constraints.createConstraint(physics_id_1, physics_id_2,
constraint_type,
edge_position_x, edge_position_y, edge_position_z,
edge_angle_x, edge_angle_y, edge_angle_z)