Particles with smoke-like behaviour

Is it possible to simulate a particle effect with smoke-like behaviour?

Something like this, except with particles:

I tried the Smoke Flow force field, but all that did was it used the smoke to push the particles away. It didn’t actually simulate the particles in the same way that the smoke is simulated(vortices and stuff like that).

I’m afraid you can’t, unless you touch the C/C++ code, where instead of drawing/rendering the density field as a volume you would put a particle in the center of each voxel. Maybe some hardcore python scripts could do the trick.

Oh damn, I was afraid of that… It would be a pretty cool option though.

I managed to fake it using the smoke flow force field and some particles. It’s not the same, though.

Edit: Also sorry for the slow reply. It seems like I missed the notification.