Is it possible to simulate a particle effect with smoke-like behaviour?
Something like this, except with particles:
I tried the Smoke Flow force field, but all that did was it used the smoke to push the particles away. It didn’t actually simulate the particles in the same way that the smoke is simulated(vortices and stuff like that).
I’m afraid you can’t, unless you touch the C/C++ code, where instead of drawing/rendering the density field as a volume you would put a particle in the center of each voxel. Maybe some hardcore python scripts could do the trick.