Started a new project today. I started on a similar model not too long ago like this one but never completed it:no:. I have pretty much the whole day to work on this so hopefully i can at least get the highpoly done.
The end result is going to be a game-ready midpoly model for use in a next-gen engine for a FPS game.
Update 4
10-08-2014, 12:18 am…
So the past 2 weeks I had a hell of a hard time trying to get proper bakes with this model. I literally had to bake all the parts separately using its own individual projection mesh(aka cage), but I got it looking how I wanted in the end. Im so excited Cycles now has baking abiliites! Such a valuable addition for game asset creators.
Anyway, I can now happily say I am in the texturing phase of the project. Looks pretty sexy in Marmoset if you ask me… but its nowhere near done These are just the base textures with a basic spec map.
I did notice that the normal map displays better in Blender GLSL shader, but I think that’s just due to the fact that Blender and Marmoset aren’t synced. Please correct me if I’m wrong though because that’s just something I’v read on the Polycount forum hehe.
Comments and critique of course always welcome.
Wow… I’m in love… XD
I’m working with gun modeling myself, and I’m wondering how to do the physics stuff. Could you point me to any sort of tutorials on that? Help would be so much appreciated, being a new indie game dev and all it’s pretty aggravating tracking down all of the stuff I need to learn.
On to the model…
I saw the thumbnail and just thought, “Wow… Now THAT is what I want my R700 to look like.” (I’m working on models for a specific game and the R700 is one of the guns we’re using, BTW) So, I figured I’d pop in and ask a bit about it.
Also, got to love that cycles render!
Wow thanks GTVPO! Iv never had someone say they love my art xD
What physics stuff are you referring to? Physics for bullets, physics for game characters?
Ill post another cycles render with the completed model(textured and all)…
Heres the texture maps if your interested, still a WIP but its getting there…
Wow! Good job! I love the render with the wood textures. I don’t have much experience with weapon renders, but I think the metal material looks too much like plastic. - If the material uses a mixed shader with a glossy and a diffuse shader plugged in, I would try mixing more glossy and maybe darken the color of the diffuse… Just an idea
Update
10-30-14
Did some minor tweaking and material adjustments. Still feel like it needs more visual appeal… maybe a shell holder on the reciever?
Anyway heres the newest render in Cycles.
I lowered the diffuse color and increased glossiness a bit but for some reason the metal still looks like a neutral gray.
Thanks SterlingRoth,
I’v spent more time on texturing and materials on this project than any other project i’ve done in the past with cycles. Learning lots as I go and It’s been fun. Just wish it hadn’t taken me so long to get where I am now. That’s alright though, better late than never hehe
Back again with some more updates on the project. I’v been having internet issues the past week so i haven’t been able to get as much done as I’d like, but nonetheless i have been working on the project. I thought the gun looked a little bland, so I decided that I’ll make a shell holder on the receiver to give the gun more visual appeal. Started working on the shell this morning and here’s what I got after about 5 hours of work.