I’d like to make an object completely unaffected by lighting in Cycles. In other words, I want the color of the texture to be exactly the same as if you were looking at the texture in a paint program.
How do I do this?
I’d like to make an object completely unaffected by lighting in Cycles. In other words, I want the color of the texture to be exactly the same as if you were looking at the texture in a paint program.
How do I do this?
Thank you! I had forgotten about this thread, and this was exactly what I needed.