I am creating content for the Oculus Rift using Blender with Octane. The camera setup I have is as below:
Each camera renders a strip of 1x180 FOV and is animated over 360 frames to create the full 360x180 FOV panorama.
This is fine for rendering a single frame, but can’t be used for animations because each strip will render on a separate frame.
Is there a way I can render all 360 strips on one frame?