Hi Guys, finally had time for another short study project!
This time i’ve decided to look at references for something new to create, and stopped in the beautiful concept arts from Alice in Wonderland by Scott Lukowski, which inspired me to create a new project for training purposes
All the foreground objects are actually geometry, i’ve started this as a low poly mesh for training but oops
The background is some kind of matte painting attempt to create mood, done in photoshop
For those curious on the grass, i’ve made several groups of grass blades to give a nice random look in the final scene, the shader tree for them also has a object info node connected to a hue/saturation to give some randomness in the color side of things
Altogether theres around 10 particle systems, from grass to bush and small rocks,cant even imagine the total amount of polygons this thing has, for some mystical good programming reason my humble desktop stands very well with this, requiring only around 700mb in the render for a WQHD framing w/ dozens of scatters and textures.
Any crits, questions or anything else, feel free to ask
To be honest, lately i was not really excited about 3D field in general, but this kind of reception by you all have really made an incredibly positive effect to me, and i’m already planning new scenes even bigger and greater thanks to this!