Hey guys! I’m a blender(version 2.71, fbx exporter version 7.4) user and now learning udk. I was just playing around, I exported a uv-unwarped cube with multiple materials applied on differnet faces from blender to udk. But the problem is when I import the mesh into udk (2014 - february build) and open the static mesh editor. There is slot for only one slot for adding a material . I tried several settings both on blender and udk, and exported the mesh different times but no results . I searched the internet but found nothing revalent. I don’t know why this is happening, i guess i’m doing it the wrong way. Please tell me a fix for this problem, and explain what i was doing wrong.
Multiple materials in blender:
The only slot for applying materials in udk:
EDIT: When is used the older version (v6.1 ASCII) of fbx exporter, it worked flawlessly
I think theres a Bug in the 7.4 script. Anyone knows how to fix this and how can i reprort the bug?