Hi, although I have been modelling for a little while I am still learning lots of elements so with that in mind I have reached a point were I need points and help on my creation.
To me the appeal of such an exposed frame is that you get to see the mechanical engineering. Unfortunately, in this case, some things just look, well, wrong to me.
Such as:
All the suspension beams need to be thicker.
Your suspension won’t move up and down much due to the top and bottom wishbones not being parallel
There’s no spring in the suspension to take the load
There isn’t a fuel tank
Front wheel drive? Rear wheel drive? Not sure, at the moment, no wheel drive?
etc.
Obviously you don’t need to be exactly accurate, but hopefully that gives you some pointers on how to make it look “better.” At least to an engineering student!!!
I like the style, I may a pad and sketch some variations on it…
Thanks to the help I noticed some outstanding issues with my model. I have yet to update the preview on sketchfab.
I have two versions of the model one done with cycles and the game ready version done using blender internal, I find myself in need of help, What is the best way to access the node setup used in the cycles version ?
I want to bake the chrome texture used in various sections of the model, I wish to ensure I use the same exact settings when baking.
To be honest I have never used append. I am out of my depth with this feature.
I did try to copy and paste the node setup but that did not work.
The unity web player has not been updated, but you can drive the trike around: