I’ve seen a lot of models in other formats, commonly Lightwave OBJ and 3D Studio 3DS, when given the same model in multiple formats, which is the best to import into Blender?
Meaning which format contains more of the original information that Blender is able to retain?
Also, how much information is lost when exporting from Blender to OBJ or 3DS?
Herbert123
(Herbert123)
September 9, 2014, 10:03pm
2
*.obj files are Wavefront files, not Lightwave files: Lightwave uses the *.lwo extension for objects.
If you have access to the lwo files, you could use the new Lightwave importer to retain a lot of the original’s information.
http://www.blenderartists.org/forum/showthread.php?336749-The-LWO-import-export-project&highlight=lightwave+importer
As far as your question is concerned: obj is better than 3ds. 3ds has a couple of severe limitations:
3DS is one of the file formats used by the Autodesk 3ds Max 3D modeling, animation and rendering software. It was the native file format of the old Autodesk 3D Studio DOS (releases 1 to 4), which was popular until its successor (3D Studio MAX 1.0) replaced it in April 1996. Having been around since 1990 (when the first version of 3D Studio DOS was launched), it has grown to become a de facto industry standard for transferring models between 3D programs, or for storing models for 3D resource catal...
3ds only supports triangles, while obj supports quads. That’s enough of a reason for me to avoid 3ds.
Ok, thanks for clearing that up, yes I mistyped, I ment Wavefront.
What about material and texture, OBJ or 3DS, which retains more information on those?