FPS game, need object to be invisible to camera 1 but not to camera 2

I’m making multiplayer FPS game w/unity and blender. i need an object to be invisible to camera 1 but not to camera 2. PLEASE HELP!!! :ba::ba::spin::cool:

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You’ll have to use Unity’s Layers. http://docs.unity3d.com/Manual/Layers.html
Basically, place an object in a given layer. Set camera 1’s culling mask to render that layer, and don’t make camera 2 render that layer.
Here’s the Unity manual page for cameras, it described the Culling Mask property a little bit. http://docs.unity3d.com/Manual/class-Camera.html

Make sense?