Preetham sky GLSL node material

Hi, I have try to adapt the preetham sky model to the node material, it works in viewport and game engine in glsl mode, but need to be optimized, inspired by the work of martinsh and simon wallner. I’ll post a .blend very soon.


I love it. I am excited to see the blend file!

Bravo! :yes:
Do you know if it could be made as a Sky texture for cycles?
Thanks.

Brilliant work, dealing with such a node spaghetti by no means is simple :stuck_out_tongue:

Are you going to integrate this into your IBL as a sort of dynamic light source?

@burnin, Cycles already has a preetham sky implementation as a node.

Cant wait!

:smiley:

Any chance for Eyeball shader?

Reflect+refract+transp + SSS ?

Thanks to all, blend coming soon, i need to clean up and reorganize some node frames.
burnin- as Jackii said cycles had is own sky texture node.
Jackii- yes, i work on the integration in IBL but the result is not I expected.
BPR- I think its possible, there are a lot of reference on algorithm for basic SSS.
I’ll take a look.

Dear Binary,

It’s a very good news, I can’t wait it…Great Thanks!

Any progress on the sky? :confused: