Rendering particles in cycles???

Hello, another novice here, this is my first post in the forum :evilgrin:. I’m making an animation and using cycles rendering engine. There is an particle system (particles emitting from a plane) in the scene, for simulating dust effect. The problem is I’m not sure how to render them.:confused: I researched a bit, and there are not much tutorials for this topic. Please tell me an easy way to make them render. Any tutorials, links and suggestions, would be much appreciated. And should I have used, smoke option under the physics tab??

Thanks in advance!

Add a sphere and give it a material.
In the particles setting under Render, set it to Object and select the sphere object you previously added. Set the render size etc
Now all the particles will be a duplicates of the sphere and will render with the material you gave the sphere.


It worked! Thank you so much. :smiley:

Not working for me. No particles rendering in cycles. Here’s why…

  1. The object that is emitting has to be set as visible to camera - Properties, Object,Ray visibility, camera (check box on)
  2. That means the particles and the emitter are visible.
  3. To make emitter invisible - Particle systems, render, emitter (un check box)