I’m using 2.70, and I tried creating a plane with a texture that is from an image sequence.
It shows up correctly in the UI in Texture mode and displays the correct frame and everything when I scrub the timeline but when I render any frame that mesh is not shown.
When I set its texture back to single image it renders the first frame correctly.
Anyone else know of the situation with this? is it a bug? has it been fixed yet?