New Panel for new Mesh Plugins?

Hy together!

It is just an suggestion,
but i think it will be good to have for all new Mesh, Curves, etc. Plugins,
a separate Panel under the Create TAB.

> not in Add Mesh, Curves, etc. alone.

Something like
Panel > Plug: new Primitive
Panel > Plug: Mesh
Panel > Plug: Curve
Panel > etc.



class VIEW3D_add_object_plug(bpy.types.Panel):
    """Creates a new Panel under Create TAB"""  
  
    bl_category = "Create"                #to TAB Create 
    bl_context = "objectmode"           #3D View Location
    bl_label = "Plug: new Primitive"      #Name of the Panel
    bl_idname = "OBJECT_PT_PLUG"     #specific Name for Operator & etc.

    def draw(self, context):
        layout = self.layout


        #create your MyNewObject Button
        layout.object("bl_idname from your operator", text = "buttonname", icon = "")


def register():
    bpy.utils.register_class(VIEW3D_add_object_plug)

def unregister():
    bpy.utils.unregister_class(VIEW3D_add_object_plug)


if __name__ == "__main__":
    register()

adding the operator to the new Panel


#Registration / add the MyNewObject Button into the Plug Panel

def menu_func(self, context):
    self.layout.operator("mesh.mynew_add", text="MyNewObject", icon='MESH_CUBE')
 
def register():
   bpy.utils.register_module(__name__)
   
   #VIEW3D_add_object_plug > class name of the Panel
   bpy.types.VIEW3D_add_object_plug.prepend(menu_func)
 
def unregister():
    bpy.utils.unregister_module(__name__)
    bpy.types.VIEW3D_add_object_plug.remove(menu_func)
 
if __name__ == "__main__":
    register()