Problem with baking Normals

Two topics in one day? What madness is this? The kind that really hates bugging people, that’s what.

See here’s the problem I have, I’m wanting to bake a normal map for an object I can use. Only problem is I keep getting a warning saying “Circular reference in texture stack” and for the life of me, I don’t know why it’s doing that.

BTW, here’s what I’m working on:


. Now it might just be the fact that it’s a circular object right? Well it’s worked for me in the past, so I don’t know why it’ isn’t now. Is it something to do with the version of Blender I’m using? Or am I doing something wrong?

It usually means that the image texture you’re baking to is also used as material texture. Information source is the same as the target.

So how do I fix that?

Select a target different from Boot_normal in UV editor.

Whelp, I tried it and it worked. Had to delete the active texture in order for it to do so.