Flower a Short Project

This is my first post to the forums. I am a newbie when it comes to 3D modeling; I’ve only been using blender for a few months. I’ve made a TON of projects but this has been the only one so far that I’m posting publicly.

I made it in a few hours last night, then rendered over night.

It’s a simple flower, and some grass practice with the hair particle system.

I’m posting to the works in progress forum because I feel that it is not done. It’s overly simple, even though I went for a mixture between realism and fantasy (Kind of like the game flower although that wasn’t my intention in the beginning).

I’m looking for tips and criticisms on anything (Especially compositing).

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Based on some reference images:
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and some wires (made entirely with blender rendered in cycles on 2000)
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I appreciate your input!

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the second image looks awesome!! however the studio one seems dull in my opinion, make the grass a bit shorter and add some variation, also the flower is not being properly lit, so add a light from the top, this would show some translucency!!

I did a few things…
I edited the material on the petals so they are more glossy and are slightly transparent.



And I put it into another vase just to see how it looks.


I like the clay pot but here is something that looks off about the material.
I used the same particle systems and scattered it a bit with weight painting; and i added some rocks.