We all know how to render in cycles and in Internal with transparent background. but can I render in OpenGL with transparent background?
(doesn’t matter why, I just need it)
Thanks a lot for the fast reply!
And is there an easier way to turn-off the guidelines and such in these renders? When I want to use that output as “my render,” or at least as the foundation of it, getting rid of “stuff” is clumsy at best. Am I overlooking something?
(e.g. There’s an “empty” in-frame and there it is, as three perpendicular lines, and so on. The geometry of a camera is drawn, and so on. Making all of that “just go away” with a single click or menu-selection.)
Not sure if this is what you mean, but isn’t that what the “Only Render” option is for?
edit: yep
n-panel: Display (of 3d view)
Ikari Shinji, you’re awesome! Thank you.