OpenGL render with transparent background

We all know how to render in cycles and in Internal with transparent background. but can I render in OpenGL with transparent background?
(doesn’t matter why, I just need it)

It’s all in the main menu:


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Thanks a lot for the fast reply!

And is there an easier way to turn-off the guidelines and such in these renders? When I want to use that output as “my render,” or at least as the foundation of it, getting rid of “stuff” is clumsy at best. Am I overlooking something?

(e.g. There’s an “empty” in-frame and there it is, as three perpendicular lines, and so on. The geometry of a camera is drawn, and so on. Making all of that “just go away” with a single click or menu-selection.)

Not sure if this is what you mean, but isn’t that what the “Only Render” option is for?


edit: yep :wink:
n-panel: Display (of 3d view)

Ikari Shinji, you’re awesome! Thank you.