mackanov
(mackanov)
August 26, 2014, 9:39am
1
Hello all. I created an account to share my efforts on an all-purpose car paint shader. I know there are a lot of those out there, but none has given me the flexibility I need.
The node group I created allows one to do solid, metallic, pearlescent and a mix of any of those, metallic and pearlescent particle size, as well as providing a displacement map for “orange peel” paint.
Attachments
Great that you were able to create a more flexible shader… Any chance of uploading a blend file to go with it?
mackanov
(mackanov)
August 26, 2014, 5:50pm
3
Oh yeah, sorry about that.
Link or Append the NodeTree to use it.
BaRe
(BaRe)
August 26, 2014, 11:31pm
4
Awesome shader, better than i had seen from now, could we have a file please ?
mackanov
(mackanov)
August 27, 2014, 10:12am
5
You can also grab it here while it hasn’t been reviewed: http://1drv.ms/YXuOVP
This looks really cool, I’m downloading your blend now and will try it out tonight!
Dito
(Dito)
August 28, 2014, 9:20am
7
Hi mackanov,
many thanks for your shader.
mackanov
(mackanov)
August 28, 2014, 7:54pm
8
Cool, let me know how it goes!
You’re welcome, be sure to share if you ever do anything with it.
pitiwazou
(Pitiwazou)
August 29, 2014, 1:54am
9
Really great shader, I like it
Great controls and simple !
Good job
I’m rendering a video for release next Tuesday, so I’ve not had a lot of spare time to play with other things, but here is my first render with your shader:
I only played with the diffuse color, but already it looks very good. The various settings and controls are really cool, very easy to use. I have some more GTA videos coming up before the end of the year, so I’ll be sure to experiment more with it then!
pitiwazou
(Pitiwazou)
August 30, 2014, 3:38am
12
You should add a reflexions roughness for your carpaint
BaRe
(BaRe)
August 30, 2014, 9:45am
13
thanks for the share but i can’t see any node tree :-s
ok i foud how to grab the shader, -> import node tree->then add group.
Secrop
(Secrop)
August 30, 2014, 9:59am
14
@BaRe you need to be in the NodeEditor… then add>>Group>>CarPaintBSDF
mackanov
(mackanov)
August 31, 2014, 7:49pm
15
I’m rendering a video for release next Tuesday, so I’ve not had a lot of spare time to play with other things, but here is my first render with your shader:
I only played with the diffuse color, but already it looks very good. The various settings and controls are really cool, very easy to use. I have some more GTA videos coming up before the end of the year, so I’ll be sure to experiment more with it then!
Great! I like playing with the metallic and pearlescent colors myself. The diffuse mostly looks flat
That’s a great idea! I try to achieve this same effect with the rugosity displacement map, but I guess this is quicker to render.
mackanov
(mackanov)
August 31, 2014, 7:50pm
16
Here’s a quick rugosity setup and test render:
mackanov
(mackanov)
August 31, 2014, 7:54pm
17
You can just add it directly from the materials pane, like you would any other shader, if you want. It’ll show up over the “group” column.
burnin
September 1, 2014, 4:08am
18
@pitiwazou
Like it.
How did you add that?
pitiwazou
(Pitiwazou)
September 1, 2014, 4:53am
19
Enter in the group node, plug the glossy roughness and voilà !
burnin
September 2, 2014, 8:30am
20
hahaha, so easy. Got to free some of my mind to just test and practice. Thanks!