I am currently working on a starfighter that has three sets of wings that materialize while in atmosphere, problem is? I can only get one of the wings to actually materialize properly - IE: From the ship itself. The other two wings seem to material out in ‘space’, meaning away from the ship and then slowly the faces will appear inward toward the ship.
I’m trying to figure out why the particle system on one wing is working properly but the one on the other wings is not. I’ve attached the .blend file in hopes that someone can figure it out; all you need to do is start the animation and you’ll notice what I mean. (although again I’ve had to turn it into a zip file since uploading the .blend continues to fail )
I’m wondering if I just haven’t tipped a setting properly or if perhaps I am using the wrong ‘kind’ of settings.
Attachments
Zerofighter.zip (1.09 MB)