I was wondering while bussy on a model, and thinking about hair (not yet made).
Full hair animation is a bit slow, and its a bit to realistic for what i am aiming for.
I’m more thinking of hair like in second life or some anime characters, mesh based hair.
But i do would like it to be animated a bit, responding on movement and gravity.
So i was thinking of using a softbody animation for it, but i’m not sure.
So i did a small test with softbodies, using different weights in this jellyfish blend file : jiggle.blend (185 KB).
I’ve tried to optimize the jigle of the jellyfish, its not perfect… but its more kind of a test setup.
Somehow to me it responds a bit well to much like jelly and not as i had hoped to test.
Now this file isn’t my goal, its just a test.
So back to the hair, i was wondering if those tentacles where, hair…
The hair tips i think would need to respond more to gravity
As otherwise i get a to much jelly effect as in the attached file.
Would it be posible to have hair / tentacle -tips to respond a bit more gravity ?
I think now theytry to get back to the starting shape causing the jiggle.
If its not possible should i then somehow seam to get such an effect with bones ?, can they respond to gravity?.
I hope softbody is possible because, i wouldnt like to animate the hair manual.