UV Unwrapping a complex cylindrical object - HELP!

I’ve been having trouble unwrapping a mesh how I would like it to unwrap. Here is an extremely simplified version of a mesh with the proper seam marked:
https://dl.dropboxusercontent.com/u/15846346/WTF1.png

Here is the unwrapped result:

https://dl.dropboxusercontent.com/u/15846346/WTF2.png

This is what I want it to look like:

https://dl.dropboxusercontent.com/u/15846346/WTF3.png
I manually tweaked the layout to get it that way. Doing that to a more complex mesh would be a nightmare. Is there anyway to get that result without the tweaking? It would save so much time.

You can choose Cylinder Unwrap, and set ‘Align to Object’ in the Operator Panel

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Thanks so much guys! I think you just saved my life. I never could figure out how the follow active quads option works. I’ll have to try these to see what works best with my project.