Wishes for Node Editor for Rigging...

Just thought I would start this thread to get a bit of discussion going on the idea of…

a Node Editor for Rigging in Blender…

here is a thread where some of us had begun to discuss this…

http://www.blenderartists.org/forum/showthread.php?345481-Can-you-have-multiple-weight-maps-per-object

please jump in and comment if this has come up and been already discussed or worked or any information at all…

Thanks all in advance!!!

Yup. Where’s that thumbs-up emoticon? :slight_smile:

:cool::RocknRoll:;):yes::eyebrowlift2:… maybe that will do it… LOL!

found out that this is actually in the planning stages for Blender 2.8…

yaaaaah!:D:);):eek::smiley:

Okay. I second that. :yes:

Am I missing something? I see node system for particles, but not for rigging.

> Am I missing something? I see node system for particles, but not for rigging.

Blender 2.8x projects

I propose to not wait with 2.8x versions as long as we did for 2.6x and 2.7x. It’s not needed to release every digit. At some moment in the near future, even while we still work on a first 2.70, projects for 2.8x could already get started.
For 2.8x we can target projects for bigger rewrites, with a lot of compatibility loss. Examples could be:

  • New “unified physics” systems, using much more of Bullet, unification of point caches (Alembic).
  • Particle nodes (could co-exist for a while with old particles though)
  • Nodification of more parts of Blender (modifiers, constraints)<<<<<<<<<< Right here…:eyebrowlift:
  • Game engine… (see below)
  • OpenGL 3.0?