Audi R8

So after about 20 tries on my own, getting “odd” results, im now going to try to model a car again, but this time im counting on your guys feedback, to help me get my first car done that doesnt look like a melted piece of cheese.

As the title already implies, im going with the Audi R8 (blueprint from the-blueprints.com, references from google image searching “audi R8 2010”), wich has a nice mixture between being a audi with not too complex shapes as like a lambo reventon, but also some more complex aspects, like the alien tech front lights.

Of course i started on the hood, wich im already having some trouble with it, so ill most likely redo it completly, but id really like some feedback on it as it is now.

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First update so far, i did the hood, the roof, the windshield, part of the backlights, and the exaust pipes. Now that i read that list of parts they seem kind of random, wich is 100% right.

https://photos-4.dropbox.com/t/0/AAB3N2uIF3KITK5D_7dolGKhqB75oXtuu_ffzseMqqrM7Q/12/258905077/png/1024x768/3/1408694400/0/2/render1.png/2zo1924GitpxkXkYQB3TsRV-ap5YnuBRcqZAQuhS25M

https://photos-3.dropbox.com/t/0/AAB9xNjMG3jDXH19SH3D4MN_A4LfRq87eYNUn9-A93Xe1w/12/258905077/png/1024x768/3/1408694400/0/2/render2.png/-RcsNM_7T6igmsnhPBXE5ByrF6TEZmcN3ll3ncE3lvI

ive always found that if you dont care about poly count, and just go wild with details, you can always re-top it :slight_smile:
Dont hold back on making it perfect

yeah, i never care about polys ive im not making game assets :stuck_out_tongue:

maybe you want to share some wires? besides that keep going, looks not bad :slight_smile:

unfortunatly i have no idea how to get decent looking clay renders with wireframes, but here you go:

http://www.youscreen.de/gwokzohb82.jpg

The backwindow, thought i took out the top backlight due to it being a bit iff and ill redo it soon


Finished the lower front part now:


The back is progressing pretty nicely:


I like how you are taking your time and doing this well. You should have a nice model once you are done.
Don’t forget to check your model with a glossy shader/matcap/material every once in a while to help check for bumps. Clay renders are good at hiding problems like these.

thanks for the kind words.

yes, that something im working out atm, im watching BCs tutorial on the vehicle paint, so ill have a glossy soon, but ill make try to make it nice.

And another part:


EDIT: a bit more done:

I like where this is going!

And a bit more, althought i coulnt use the forum internal picture system again, because it says its a invalid picture format:

After 16 attempts, i can say, “I suck at door”. Could i please get some feedback on my doors? the idea of this door seems to be to follow the shape of the hehicle, while bending a stripe inwards, wich unites with 2 “”“triangles”"" to the upper and lower part. i even googled pictures of finished models to get a clue, wich made me do that weird loop giving birth to 2 triangles and a ngon. im not even going to start to talk about the door grip detail, wich is just as awkward to integrate. Door Mesh


Well, since it’s difficult for me to explain with words or pictures, if you don’t mind sending me the model, I could fix that for you and send it back… Then you look at my file and do it on your file, what do you think?

thats great offer, here you go: https://www.dropbox.com/s/yknghvfj8q7wxoj/R8.rar?dl=0

Hope it’s better now.

https://drive.google.com/file/d/0B9ZmqoSo5uhLVnJhdzh3dzFWcWc/edit?usp=sharing

I did some general re-topo all over the body. The topology was quite good overall, however, your loop cuts on the sharp edges were waaay to tight, so I loosened them up a bit. The main let down was that there were too many loop cuts, and you always do the least loop cuts possible, ok? Btw, quick tip: if you want to quickly “delete” an edge loop without messing up anything, just select it, then do Ctrl+E --> Edge slide --> “1” (basically sliding it until it collapses with the one next to it). Then do “W” --> “Remouve Doubles”.

Anyways, buen trabajo y animo!

Thanks a lot! The way i delete them is i select them, X, disolve edges, X, disolve vertices, but both ways seem to work just fine :slight_smile:

I have the rest of the week free, so its time to model :RocknRoll:

Muchisimas gracias!

Slowly but surely getting somewhere with the whole side of the car, still needs some tweaks here and there but definitly improved.