Hello. I’m having a problem that I’d like to try to solve using only the compositor.
I have three scenes: “north” “east” “south”.
The “north” scene contains all the actual objects, and the “east” and “south” scenes contain linked copies of all the objects in the “north” scene, only with different cameras.
Each scene produces a 512x512 image.
I’d like to take the images produced by these three scenes, and display them side-by-side, resulting in a 1536x512 image.
Essentially, I have these images:
http://waste.io7m.com/2014/08/19/want/e.png
http://waste.io7m.com/2014/08/19/want/n.png
http://waste.io7m.com/2014/08/19/want/s.png
And want to produce this image:
http://waste.io7m.com/2014/08/19/want/stitched.png
Having searched a bit, it seems that the correct way to do this is to create another scene with the render output size set to 1536x512, and then use Translate nodes to position the render outputs of the input scenes to their correct places on the larger canvas.
The problem: When I attach the image output of a RenderLayers node from any scene to the compositor output, the scene is rendered as if the original scene was at 1536x512 (which effectively changes the aspect ratio and results in a different image):
http://waste.io7m.com/2014/08/19/want/n_bad.png
The blend file is here:
http://waste.io7m.com/2014/08/19/want/spires.blend
Any idea how I could do this correctly?