How to bake curvature maps in blender cycles?

Hello,

how do you bake out curvature maps in blender cycles?

Thanks!

In vertex paint you can use the ‘Paint / Dirty Vertex Color’.
You can then bake the vertex colours to a texture with Blender Render


Thank you very much!

It’s not quite the same. Blender doesn’t do these maps internally, so if that method doesn’t meet your needs, check out the xNormal plugin for Blender. It supports a lot more baking options at the moment.