Hello, fellow Blenderheads. Right now Im studying modeling with video game and real time visualisation development in mind so I
m trying to figure out which would be the best workflow for the purpose.
For example lets take a weapon model. Where do I start? Do I create a high poly model with subdivision surfice method, bake Normal map, optimise the model for use in real time engines, then apply the normal map and texture it?
Or do I create a low poly model first, ignore the high poly part entirely and use texture painting/projection for normal map creation and texturing work?