I am trying to achieve effect very similar to this one:
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I am using blender rendering engine. Tried many things already but nothing works. Any idea how to highlight smoke with light coming not from “light” but from object which is emitting light?
I think that it would take, at best, several layers of cloud-effect superimposed upon one another with some sort of “blotchy light” source e.g. a (very blurred) plane illuminated by closely-placed lamps with strong falloff from center to edge, using this to modify one of the “inner” cloud layers in various ways. It would be difficult to make believable.