mesh that is a simple two boxes that aligned togethers. there is only two vertices that can be weld. the problem is to find the intersections between the two meshes so it can be welded by “remove doubles”.
the two meshes from (1) after “remove doubles” and “limited dissolve” them. it simple don’t work.
this is the two meshes from (1) that I weld “by hand”.
the mesh from (3) after “limited dissolve”, nice and clean mesh.
the problem is that I have a mesh with a lot of this (imported from Sketchup) that is a real mess to start to clean… :eek:
there is a addon/easy way to clean it or to find the inner intersection on the same mesh? :o
I can separate this mesh with Pkey and choose “by loose parts” and then find the intersection between all the parts… but I need a better way to to all this work.
this is the example file I’m using to try to find the way…:
That same horrible topology overlapping faces is familiar with all cad softwares when exported. Their own renders can handle those well but maybe other renders not. Blender boolean fails with 2 faces planar. You can use better booleans like Netfabb cloud but you will loose all materials.
Hi!
This thread looks unfinished. Anybody knows about this interesting addon for sketchup that helps clean imports to Blender ?
I migrated to Blender about 2 years ago, but I have a lot of sketchup models I’d like to re-work on Blender, and for now the imports have been terrible…
I tried that it was good and I just forgot it because of the default settings on Sketchup.
I have another problem that there is a lot of groups and separated objects on Sketchup that is snap to each other (this is what the customer give me…) so I need a global way to weld all of the objects that are make one object.
to be more clear on this, I got a building that each wall is a separated cube object…