So, for a save system that uses a txt file, where would I put said txt file (directory-wise) so I don’t have to specify the whole filepath?
(If the program is running from the same dir as a file it’s loading is in, then you can just day open(whatever.txt), instead of open(C:\Users\MrFoo\Desktop\Blender…) or whatever)
If I make the game a standalone, presumably it goes in the same dir as the exe, but before then - where’s it running from?
Also, if you want to ensure an easier implementation of save files, I would place the game in its own folder and write the saves to the same locations (maybe have a folder labeled ‘saves’ if you want the ability to have many concurrent saves at once). The benefits is that you won’t then lose your saves if you download a new release from Blender.org.
Then for uploading the game you just pack it into a zip or .7z file (or into a tarball if you use Linux).
For GaiaForge I put my saves in user home directory because that’s the one place we can assume whoever is playing has write permission. You can find it in my signature