SolarLiner, radial blur doesn’t let you move the origin point outside the bounds of the image, which is a huge problem. Also, the falloff at the ends of the rays using directional blur is blocky and abrupt. Sunbeams is a nice, gradual falloff.
And yep, you can animate both. However, as you do not have factor inputs on the x/y values, you cannot plug in track data nodes, math nodes, etc… That’s a problem I’m hoping they fix soon.
Thanks so much for this tutorial. I was just trying to create some simple rays with Volumetrics, and oh my God was it taking forever! So the addition and your quick-but-thorough tutorial are both big helps.
I’m having a problem with the new Sun Beams Node, and I’m wondering if I should follow up with a Bug Report. Essentially, I’m getting a cursor-like box in the center of the beam (it’s most discernible when the center of the area is very, very bright: