Total noob here, first posted question EVER! Therefore please excuse my stupidity.
I’m working through Neal Hirsig’s tutorial available from gryllus[dot]net. I’m currently on lesson 02-2b (Castle Texturing). The problem is that I am trying to add several material channels to my GateHouse object. I click the materials context button, create 5 material channels and add a texture for the fifth channel (according to tutorial this is so that it’s not automatically assigned to all faces. All good, it renders! I then try to add a texture to the 4th channel (see pic1),
I name the 4th channel, go to click the Textures context button and… nothing (see pic2).
Why is there no textures menu? Have I done something REALLY stupid? I have noticed that the materials button have been very ‘stroppy’, for want of a better term. Not doing what the tutorial says it should…
Any ideas on this? I apologise if I’m wasting anyone’s time with this, bu I can’t go any further until I’ve sussed this.
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Used computers all my life.
3 years as an IT tech.
Taught myself C++ and basics of DirectX programming.
And I MISS THE FLAMING SCROLL BAR?!?!?!?!? Lol.
Richard - your reply BTW was brilliant, very dry humour! thanks man. [Goes to hug Richard]
It’s a slightly buggy behavior that catches a lot of people and is still irritating even when you know about it - but you could fix it since you know C++ and Blender is open source. It just needs a little code to automatically resize every scrollable region so that the ‘scroll buffer’ does not exceed the actual length of the area.