Hi all,
This thread is to collect ideas of thread prefixes for subform Game Engine Resources.
There are some suggestions from the poll already:
- TUTORIAL
- SCRIPT
- models static
- characters
- GOOD
- BAD
(doubles removed)
Hi all,
This thread is to collect ideas of thread prefixes for subform Game Engine Resources.
There are some suggestions from the poll already:
(doubles removed)
I’m not sure if GOOD/BAD is a joke.
Here are some of my ideas:
Tutorial - focuses on one or more tutorials
Asset - provides assets (models, animations, sounds, textures, systems [e.g. inventory])
Template - provides ready to use start points to be customized
Tutorial, asset and template are great, but I’m not sure if a prefix is actually the right application for this. It should be a subforum to the resources, however, as I am sure that isn’t going to happen, this works too
I think that [GOOD]/[BAD] would be a serious waste of time, because who on earth is going to post something bad in the first place?
Model/texture assets should be separate from script/function assets, so it should be divided into art assets and game assets (or a better name?).
Are you going to create another thread for Game Engine Support and Discussion prefixes? I think that those are important too.
[No new sub-forums]
I was thinking about a sort of logic prefix earlier.
But a code snippet by itself is not really useful. It always needs context -> .blend.
Art and game are pretty general descriptors. As this is the game engine forum, everything is game related. Everything is art too :). How to distinguish.
How would you mark a full working character that includes meshes, textures animations and logic? tags (which are already enabled) are better for this kind of classification. Just not that visible.
I was also going to suggest prefix like [AUDIO][GRAPHICS][PARTICLES][FPS][2D] but I realized these are actually more like tags and there is already tag system.
I think resources needs sub forums, and chat needs prefixes.
[Discussion]
[Dev]
[Dev_Proposals]
[Bug]
and sub forums need
gameplay mechanics
Filters
Maps
Objects
Weapons
?
I don’t think every game should use something universal, but some sort of a template the pieces all work with would speed development
like my weapons manager but though planned and enacted by the community
we are talking about resource forums.
I will open a Prefix thread for the discussion forum soon.
Prefix: Filter/Shader is a good one.
Hmm yeah I suppose art and game are a bit general
Either way, I think that aesthetic assets (i.e. objects/models, textures, sounds etc. – anything not to do with game play or functionality) should definitely have a different prefix. Lots of people want to find game models for bge, but only really manage to find scripts or templates.
Addon might be a good one.
How about:
Helper/Util/Tool - a resource that helps creating a game (but not necessary part of it)
Theory - anything Not directly bge related, but still useful for game development, eg: asset management, team management, effect decomposition…
Pie in sky idea:
Actually would be really nice
I don’t think that it is possible to cover every single aspect of a ressource in one single prefix.
A better way to solve this issue would be to add a new line underneath the thread title that contains a list of keywords.
^ This. Can we make the tags more visible and promote their usage?