I’ve been (very casually) playing with Blender for almost ten years now… Yet this is my first ‘somewhat elaborate’ project!
I’m what you’d call a late bloomer I guess…
So yeah… I decided to pay homage to my Yaris, a very robust little car that just works…
I promised my self not to ask for help before finishing the major part of the modelling… But I’ll be back soon to ask you guys questions about the rest of this… Mainly for materials and textures… I have no idea how I’m going to do the rear windshield… I’m really bad with image-editing programs…
Anyhow… Let me know what you guys think… :eyebrowlift2:
Looks really good so far! The topo is very cluttered on that part above the tail light though, could use some cleaning up. May I suggest Andrew Price’s tut on tires? That’s how I learned it. Keep it up
Just upped it so you can have a look at how the tire is made. It’s the price method, however, it’s important to have a good ammount of polys in the base mesh so it later doesn’t look polygonal when you ‘round’ it.
LoL oh my word they realy are old work, almost like an embarrassment to how good your have got in creating cars lol now i see what u mean by Real Car lol. Ive never created cars before maybe mine would look like your old ones or ever worse lol but its nice to see how u were before u got so good, great stuff
hi there! new fresh B.A. user here!I have the same car in real life too ahaha! the topology is just very nice and smooth, and the body shape is pretty much authentic in every aspect, especially that yaris crease along the front fender ahaha! keep going!