So this is the first time I’m doing any serious character modelling, and was done loosely following David Ward’s Tim Burton-style character tutorial series.
Some tips on the face would be especially nice, but overall critique is welcome.
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(i kind of just gave up on getting the ear right, it’ll be hidden by hair on the final model anyway. advice’d be nice though)
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(i think the arms look a little weird, but i’m not sure how to fix them)
do you know that you can use a texture as input for your brush tip? so if you based it on a clouds texture or something, it would give it a more mottled appearance, and less air-brushy. I’m not really a grooming master, but an additional particle system could probably help to soften the hair line.
I’m not sure if I did that right, but i touched up the hair a little anyway. It’s got some odd stray strands sticking out where I’ve put arrows here, though, but I don’t know what’s causing it.
The shirt isn’t finished (I’m gonna close it up in the front when it is), but I’d like some feedback on how I can make it look nicer.
For reference, the design I’m working with here is the titular character of Legenden om Kaptein Dante (The Legend of Captain Dante), which is a musical that was written by two of the interns at my previous school. Here’s a reference drawing, and here’s a photo from the show.
I would say… Perhaps even out the coloring on the clothes if you want a more realistic look. UNLESS, this is the style you’re going for. Besides that, amazing work my friend!
Thanks! And I’ve considered having this thread moved to the WIP section because I feel like it’s become more of a WIP thread
than a critique one. I’ll try that with the clothing though.
On the subject of hats, I’ve had some problems with the hair clipping through the hat and I have a feeling that’s going to be a big problem when I start posing animating. How could I avoid that?