So me and a friend had a little competition to see who could render a more realistic scene in blender. Note that this is a first attempt at a realistic render (for me at least) and we didn’t spend a whole lot of time on them. Both were rendered in Cycles. I’d like some feedback on this.
Don’t use mesh lights if they’re going to be so obviously reflected - use an hdr or model a simple scene behind the camera. The mug shouldn’t be that reflective anyway.
#2:
I’ve never seen a room that is literally the inside of a cube, with no skirting or bevels.
Looks like there is no light bouncing around in there. If this is rendered in BI, add an area lamp on the floor where the light hits (pointing up) to fake light bouncing.
Add some more dirt to the top edge of the left wall, maybe by baking AO and using that as a dirt mask.
The pipes in the back are super clean, unless that was intentional, make the specular highlight larger and softer, and use a spec map.