I’m thinking I hope you didn’t already go for crowdfunding with that material. Wireframe graphics, empty game world and poor animation the project is hard to take seriously.
I like detective games but developing them requires a sharp mind and good writing skills, not nearly everyone can make them. Rescuing the cat and weight loss jogging doesn’t sound like you’ve found the essence of the genre.
Crowdfunding you can forget about altogether, there are but couple of games on BlenderArtists that are advanced enough to potentially go for it. You need a lot of polished video material preferably gameplay parts included and solid game idea that has some demand on the market. You gotta be able to find the people that could be interested and sell the idea to them.
Yeah I hear you… the original plan was to work on the game for a few more months before trying to publish it without crowd-funding.
The only reason I am really attempting crowd-funding is to convince people around me. Also I want to get my hands on marketing.
Of course the final game won’t be in wire-frame mode… if there is a wire frame mode, then it will be for the aesthetics.
The main mysteries will be serious and dark themed inspired a bit by noir films.
The cat and jog bit was side quests and my “attempt” of sarcasm. It suppose to be terrible to inspire laughs but I hear you… all of these are subject to changes. The game-play will be simple and changes with the game scenarios.
I do like your reply… it gives me an input… if you like, I think I can work on a demo in about month.
With crowdfunding everything counts. You don’t put little effort to get little money because you won’t get any. With a lot of effort you might get some money and with huge effort, little investment and business contacts one might even get full amount.
I tested the blend. The physics of your character is not stable and some motions are skipped weirdly. You ought design anything in a good order first before creating a scene, otherwise it will be very difficult and annoying for you to renew/ improve the game at the end.
Model main characters ( better make it in an other blendfile) texture and rig/ animate them there - Model and build texture for objects that are shown in game environment - Append all those into 1 blendfile which should be your game and build logic of them. If you are not sure about the look of any thing you made in those file, dont append them, just link, so when you edit those in the external files, the models in game will also be updated.
Its just my own way of designing because i always tendend more to details of any game element. Good luck with the project.