I’m currently making a game in unity and I need a skybox.
As I can’t find any to my liking on the web I need to create it myself, so naturally I chose Blender for this.
I’ve got everything set up: Planets, Stars and a Sun. All I have to do is figure out how to render it.
I know that there are a lot of tutorials out there for Blender Internal, but to be honest I really have no idea how to do it even after reading all the tutorials.
Any help regarding how to render a skybox from my current scene would be appreicated!
Yer, lukasstockner97! That would be awesome!!
Because having to animate is sometimes quite annoying, when you are at the same time doing for instance clouds as particles - and you want that one single frame captured as 6 images…
So that would be really nice!