Hello.
I’m trying to make an animated crosshair that changes its shape when close to an interactive object.
I have done this before, using Blender 2.69, but with the 2.71.1 release, there’s a new Mouse actuator, so I wanted to use that instead of a python script.
I got mouselook working, created the crosshair object and got it to sense the green ball in front of it, but then I ran into some trouble with the animation that was supposed to play after the detection. I tested the controller with a Motion actuator and it was working fine. It was a shape key, so I thought maybe that was the problem.
First I tried using a driver: same problem. Then I tried using bone animations. Still not working. The animations played fine in the preview, didn’t in blenderplayer.
Then I tried different versions of Blender.
2.71 official release = crosshair(shape key) doesn’t animate, door(armature) does
2.71 buildbot version 83f5d41 = both crosshair and door don’t animate
2.71 buildbot vc9 version 81c3fc9 = same
2.69 release worked perfectly, the door opened and the crosshair didn’t appear until it was close enough.
I have uploaded the old scene that worked in 2.69(house.blend) and the new scene that didn’t work in any versions(Interaction_1.blend).
TL;DR: Action actuator with Shape Key doesn’t work, works with Armature in only the first example blendfile.
I really hope I’m just doing something wrong.