WHY MODERATORS KEEP DELETING OUR POSTS? wHAT MORE PROOF DO YOU NEED? I GUESS THE MODERATOR HERE IS MORE SUSPICIOUS THAT ALYSA ITSELF. HERE IS TEXTUAL PASTE OF WHAT THEY WANT…NOT EVEN DEFERRED PAYMENT THIS IS "WE PAY IF WE LIKE? WHAT THE HECK…AND STILL THIS TREAD IS HERE…SIMPLY I CAN NOT UNDERSTAND IT !
I would like to ask you to make a special test (attached file) in order to make a better look on your skills!
We will pay money for every single model and it will be agreed personally with every candidate whose work we will appreciate as the one we like!
If you agree, you can start with the modelling task and question part the sooner-the better. As soon as they are ready send them to me, in case we like your work we will pay for your modell and discuss further cooperation.
TASK:
Task for character modeling
You are to create 3D model of a realistic character (male or female), texture him by using diffuse and normal maps.
The character is supposed to be made in co-ordinates system ( in meter system) and correspond to the normal height of an average person
The character should be modeled in a posture of Т-letter
The character should have a skeleton and be attached to it. Optimize the skeleton to animation of fingers, toes, face and clothes change.
Regardless of the sex leave the head of the character bold (without hair) as it is planned to make hair using clothing
The final model should be presented in fbx format
Technical requirements:
Poly count
The character should fit in 10 000 of triangles.
BUT! Remember, this project is of ААА class, so avoid all the squareness, everything should be even and smooth
Try to keep the analytical grid.
As there are close-ups planned in the game – face mesh should be more consistent then the body one.
Ears and eyeballs - using separate meshes (in order to put the helmets on the head next)
Texturing
Please, bear in mind when texturing
Texture for body 20482048
Separate texture for head 10241024
Separate texture for eyes 256*512
Remember about normal maps- they are necessary too!
Names and storage
Please, name the mesh-parts of the character in a logical manner.
Female_body, Male_eyes etc.
Textures, like ‘diffuse’ and ‘normal’ – should have .png format and be stored together in “Textures” folder
Normal maps are named like diffuse maps, but marked with _nmp. For example: Male_Head_nmp
All in all, in a folder with a model there should be the following structure:
Male
…/
Male.fbx
Textures
…/
Male_Body.png
Male_Body_nmp.png
Male_Head.png
Male_Head_nmp.png
Male_Eyes.png
Male_Eyes_nmp.png
Your test result should be archived as stated above.
Questions:
It is necessary to create a possibility to change items of clothes on the character. It is desired that this clothing fits and matches different characters (of the same sex). How would you realize that the best way possible?