Hello forumites!
In Cycles 2.71 what’s the most optimal way to render grass?
Should I use the hair system or should I have groups of objects with the hair particel system?
Or is there any other way?
Thanks In Advance!
Hello forumites!
In Cycles 2.71 what’s the most optimal way to render grass?
Should I use the hair system or should I have groups of objects with the hair particel system?
Or is there any other way?
Thanks In Advance!
Kinda depends on what sort of grass you are making. For a more wild/unkept field, clumps tends to work best. Especially since you can model out the blades and get more detail on them. This tutorial is pretty good: http://youtu.be/eshOzshjt90
For something where you have a lot of small blades, like a well manicured lawn, it might be better to just go with hair strands. Use the roughness options in the children panel to get a bit of variations in the blades.
The problem I have with the hair strands is that I always somehow manage to kcik the requiered memory to 3-3,5k, it only happends with hair strands. Why is that? Or weel rather, how much grass should a normal lawn have? Take some of Andrew Price’s (BlenderGuru) lawns, that size.