Diamond test

Feel free to post your diamond shader setting,etc.

I’m blender beginner.
I post video for the first time.
Diamond in Blender Cycles.
Checker.ver:

Noise.ver

Keypoint is double fresnel.
It sharpen reflection.

Detail:


Diamond:


Sphere:


looks great. don’t diamonds also give off a kind of prismatic refraction, similar to a chromatic aberration? I could be wrong about that. could just be an issue with photography.

Following that iridescence thread with quite some interest, I actually made some diamonds as well (mainly because of those fancy colors that appear on the surface after a certain angle):

http://i.imgur.com/FvAbZADl.png

Those are way to colorful and far from perfect, but maybe you can do something with the material setup:

http://i.imgur.com/jwdbVNrl.png

The Cross Product stuff is for the slight iridescence, the Wave Texture is for getting colorful caustics (got that trick from some thread here, can’t remember which one, sorry).

For those input values I use white (real white, not that blender default greyish) as the base color, the Color Range as 600 (this will influence the color of the iridescence as this approach is far from correct) and an IOR of 2.417.

Also, if your CPU is fast enough you could add some volume to the material (just a tint, as diamonds usually are pretty small).

I have this blender, and I love it. I make green smoothies every morning, and I use ice and frozen fruit. The instructions say to start off on crush ice for 30 seconds, and them liquify for 40 seconds, and my smoothies come out very smooth and creamy with no lumps, chunks, or pulp whatsoever, and I have never had to stop the blender and push everything down. I saw a video where the texture and results was the same as the vitamix and blendtec, though I don’t think this blender makes soups.