Hey there everyone, I´m trying to create a bed and I want the edges of this mesh to be slightly round but as you can see, subdivision at lvl 1 is giving me pretty weird results. The left and right edges of the bed are getting deformed on the sides and the bed base as well. I tried just smoothing the object but that is not giving me any good looking results.
Glad it helped but as was mentioned by JA12, you should be beveling edges and smoothing.
My way indeed spoke directly to your specific question but will net you a very high poly count.