Ok, this has always been a problem for me since i started with blender at around version 2.62.
I have a 3rd person moving character which has a physics object, armature and a model with two animations(idle and run), The idle pose has an always sensor with a priority of 1, the run animation gas a keyboard sensor with a priority of 0. When standing still his idle animation plays and when moving his run animation plays, when he stops the run animation stops but it does not play his idle animation again.
Both playback types are loop-stop.
Thanks for your time.
The blend file upload isnt working so i will give you a screenshot of the logic setup